Showing All Mechanisms
Name |
Description |
Used In |
Recipe / Source |
|---|---|---|---|
Activator Rail | Activator rails function like regular rails except that they enable TNT Minecarts or Minecarts with Hoppers | ![]() | |
Daylight Sensor | Daylight Sensors act as a redstone signal when enough sunlight is brought to it | ![]() | |
Detector Rail | Used exactly like a pressure plate. It sends a redstone signal when a minecart passes over it to all adjacent blocks. | ![]() | |
Dispenser | Used to dispense or shoot objects, depending on what is put inside. | ![]() | |
Dropper | The dropper is a block that "drops" items it holds whenever it is activated | ![]() | |
Fence Gate | Fence gates are a type of door that can be opened both inward and outwards. They are opened by right-clicking and can interact with redstone. | ![]() | |
Fire Charge | Fire Charges can be used as a replacement for flint and steel. They also turn into fireballs when used as dispenser ammo. | ![]() | |
Hopper | Hoppers are items that, when items fall on top of it, will automatically store items in either itself, or into a container it's attached to such as a chest | ![]() | ![]() |
Iron Door | Doors provide a convenient entrance that you can open and close. Iron doors can only be toggled by switches. | ![]() | |
Lever | Used to toggle a redstone circuit between two states: "on" and "off". | ![]() | |
Note Block | Plays a note when hit or when powered by a redstone circuit. | ![]() | |
Piston | Pistons are used to push between 1 and 12 adjacent blocks forward 1 space. It can also push players, mobs and many objects (specifically, "entities"). Sticky pistons can be used to push OR PULL a single block 1 space. Pistons can also block the flow of fluids when extended. | ![]() | ![]() |
Piston (Sticky) | Sticky pistons are used to pull/push a nearby block 1 space. Once it extends into a block, the block will stick to it. Sticky pistons can also block the flow of fluids when extended. Find non-sticky pistons here. | ![]() | |
Powered Rail | Acts as a brake or an accelerator to minecarts that pass through it. It is powered by redstone wire. | ![]() | |
Rails | Rails are tracks that minecart-based vehicles can move along. | ![]() | |
Redstone Repeater | Redstone Repeaters can extend the current of a redstone wire beyond the 15 block limit, or to delay the incoming signal. | ![]() | |
Redstone Torch | Redstone torches provide constant power in redstone circuits, and act as an inverter, or NOT-gate.They also provide soft light (level 7). | ![]() ![]() ![]() | ![]() |
Redstone Wire | Redstone Wire is created by placing redstone dust on the ground. Redstone Wires are used to build redstone circuits. | ||
Stone Button | Used to toggle a redstone circuit to the "on" state. After .9 seconds, it automatically reverts back to the "off" state. | ![]() | |
Stone Pressure Plate | Used to toggle a redstone circuit between two states: "on" (receiving pressure) and "off" (not receiving pressure). | ![]() | ![]() |
Trapdoor (Hatch) | Also called a Hatch, a trapdoor is essentially a door that lays flat on the ground. | ![]() | |
Trapped Chest | Trapped Chests are similar to regular chests except they send out a switch signal whenever a player looks inside. | ![]() | |
Tripwire Hook | Tripwire hooks are a type of switch activated by stepping on them, or running across a string that hangs between a pair of hooks. | ![]() | ![]() |
Wood Door | Provide a convenient entrance that you can open and close. Toggle them by right-clicking. | ![]() | |
Wood Pressure Plate | Used to toggle a redstone circuit between two states: "on" (receiving pressure) and "off" (not receiving pressure). | ![]() | |
Wooden Button | Used to toggle a redstone circuit to the "on" state. After .9 seconds, it automatically reverts back to the "off" state. | ![]() |















































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